
A Berserk card contains a lot of important information, let's have a closer look together:
- Cost, such as 6 lava crystals.
- Quadrant of Origin within VulcanVerse, here: NOTUS.
The four quadrants of VulcanVerse are:
Notus, Arcadia, Boreas, Hades, and connecting them all in the center is Vulcan City, the city of the Gods.
Each represents a unique environment: desert heat, nature, frost, the underworld.
This heavily influences the artistic style and identity of the cards, all tied to the VulcanVerse lore.


- Season displays the generation of the card.
Here, we have an Origins card, one of the game’s most feared, there are seven generations of cards, with more still being added.
- Each quadrant also features specific factions, two per quadrant, which enrich the lore even further; some cards can interact only with their respective factions, providing benefits or penalties to specific ones.
Check Factions for more information.

- Card Name, for example: Myrmidon Warrior.
- Abilities vary widely. In this section, you’ll find their descriptions. For example, the ability RALLY activates just before the card touches the battlefield, but only triggers when the card is released onto the field.
For more info you can look into the in the helper section.
- Rarity: The central gem indicates rarity, which also determines card supply.
Some cards are free to play and still have rarity rules for deckbuilding, such as Legendary cards, of which you may include only one copy, while others allow up to two.
Additionally, some cards are tokenized on the blockchain, meaning they can be bought and sold for real money, and their rarity directly affects their price.
Rarities range from Basic (10,000 copies) to Legendary (only 25 copies).
The rarity tiers are: Basic, Common, Rare, Mythic, Epic, and Legendary.
Check Rarities in the helper section for a better understanding.

- Attack strength: Each card has an attack value highlited in red.
Value can be 0.
If a card receives attack buffs the number will become green in game, if it receives a nerf it will become red.
- Health points: Each card has health points highlited in green.
Value cannot be 0, a card with 0 health will die.
Health minimum is 1.
At the end of the turn if a card surives it will stay at the current health point, unless is healed of buffed with spell or other mechanics.
If a card receives health buffs the number will become green in game, if it receives a nerf it will become red.
- Below the ability text all cards include a lore sentence connected to the world’s story.
In this example, it references the Myrmidons, the warriors of Achilles.
- Finally, at the very bottom, you find the artist’s name.
Yes, these cards are real works of art, not AI-generated.

Rally: Summon a 3/3 ‣

‣ : Attacks the same target twice. Takes no damage on the additional attacks